When you go into an experience with tempered expectations, you're less likely to be disappointed. I knew that the tiny, scantily-funded indie team behind Gettysburg: Armored Warfare was trying to take a bizarre idea and give it life, and early screenshots looked promising, if a bit rough. But rough is a sugar-coated appraisal of what was actually released; Gettysburg doesn't crash, but the systems and mechanics are half-baked, making it play more like a bad pre-alpha than something any company should ask people to pay for.
Imagine a world where modern weapons travel back to the the American Civil War. That's the absurd – and hilariously
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